One of my first projects as a Unity Game Developer, in this game the player has to stop the fire as soon as possible, otherwise the fire will encompass the hole map. To do this the player has at this disposal a shovel, an Axe and a bucket of water an the idea is that after dozing off the fire with water you dig the place to stop the fire from restarting. The main challenge of the game is map managing and enclosing the fire to not spread to much.
For this project my task was creating an algorithm that will spread the fire over the map. I had to test all the levels to tweak the difficulty curve and to make sure they are not to difficult but still challenging in places.